July Comic Roundup

Justice League 42The War between Darkseid and the anti-monitor begins as all of the pieces fall into place. For an issue that is mainly exposition and set-up, Johns still delivers a fair amount of action as the League has a brief scuffle with the Anti-monitor and Scott battles Myrina Black, a new creation and the mother of Darkseid's daughter Grail. She seems situated as a potential new villain for Wonder Woman, and so far she seems quite engaging as her and her daughter risk everything to destroy Darkseid. Wonder Woman has been the least utilized member of the team during Johns' run, so it's a nice surprise to see her front and center in the biggest story he has done so far Meanwhile, the League is rescued by Metron while Superman and Lex Luthor find themselves stranded on Apokolips. There is a nice callback to the recent Godhead storyline in the Green Lantern books as Hal recognizes Metron and warns the League not to trust him. They decide to listen to Hal for some reason and Batman ends up interfacing with the Mobius chair at the end of the issue. Since this was Hal's idea, one can only assume that this will bring trouble.1872 #1 (Secret Wars)There's trouble brewing in the mining town of Timely. Mayor Fisk is as corrupt as they come and the only man standing in his way is Sheriff Steve Rogers. 1872 is a perfect example off what I like to see in a "Elseworlds" style story; familiar characters defined in a new setting without the story simply serving as a means for cameos from pre-existing characters. Duggan does a great job of making characters, like Steve, Stark and Banner, feel familiar while still making them unique without simply feeling like the regular character dressed as cowboys. A great example of this is when Steve is talking about his devotion to the star on his badge and what those ideals mean to him. It's unique to this version of Cap, but feels incredibly true to the character. Definitely an early favorite from Secret Wars.Guardians of Knowhere #1 (Secret Wars)Classic Bendis. First issue moves at a snails pace. Lots of snappy dialogue and action help to conceal a basic lack understanding of exactly what is happening in the event that he is supposed to be tying in to. In this book, Bendis seems to be pushing the idea that Doom is a made up story to keep the world in checl, despite the fact that we have seem Doom featured prominently in the main Secret Wars books and basically every other tie-in book. How does editorial let him get away with this? Even if it's a misdirect, it doesn't work because we as the reader know for 100% fact that Doom does exist. Besides that totally mediocre issue, making it one of the better one's in Bendis' Guardians career (ok maybe I'm a little bitter that he's still going to be writing Guardians after Secret Wars).Wolf #1Wolf follows Antoine Wolfe, an immortal investigator, in a world where the paranormal is normal. To give you a sense of what the book is like, Wolfe's best friend is a Cthulu style monster and his landlords are vampires. Ales Kot does a great job of creating a fantastical world that still feels real and has emotional stakes. The first issue is excellently plotted as the level of weirdness steadily increases throughout allowing the reader to get a sense of both the characters and the world around them. So far the tone can be best described as True Detective season 1 but with actual magic and a touch more whimsy.